"position": [
  0,
  "-v.vertical_split * 2 * (v.item_use_normalized && q.get_equipped_item_name == 'bow')",
  "v.vertical_split * 2 * (v.item_use_normalized && q.get_equipped_item_name == 'bow')"
],
"scale": [
  "1 - v.vertical_split * 0.15 * (v.item_use_normalized && q.get_equipped_item_name == 'bow')",
  "1 - v.vertical_split * 0.15 * (v.item_use_normalized && q.get_equipped_item_name == 'bow')",
  "1 - v.vertical_split * 0.15 * (v.item_use_normalized && q.get_equipped_item_name == 'bow')"
]

// splitscreen offset for 1.16 bow charging animation (unused cuz im lazy as heck and doesnt work without another animation controller and you know how that is)